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2115
44th avenue • San francisco, CA 94116 (415)
335-5952 • ericto07@gmail.com WWW.ERICTO.COM |
Eric to
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Education |
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Bachelor of Science in Game Art & Design – December 2006 The Art Institute of California, San Francisco GPA: 3.8 |
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employment |
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3d Character Artist, Black Point Studios, San Francisco,
02/2007-05/2007 ·
Involved in two
unannounced sports games for Xbox 360 ·
Modeled
high-resolution 3d characters based on photo references of athletes ·
UV unwrapped 3d
characters to be ready for texturing ·
Generated diffuse,
specular, and normal maps for high quality 3d rendering and in-game use ·
Communicated
daily with Art Director to ensure consistency and quality of projects 3d Modeler, Crossbeam Studios, Arlington Heights, Illinois, 02/2006-1/2007 ·
Modeled
low-resolution 3d characters and objects based on concept art for proposed
Wii game, Orb ·
UV unwrapped 3d
characters and objects to be ready for texturing ·
Generated
diffuse and specular maps for in-game use Sculptor, Youth Energy Initiative, San Francisco, 11/2005-03/2006 ·
Designed
characters to promote energy conservation and awareness that would appeal to
children between the age of 4 to 12 ·
Sculpted
characters from concept drawings made in earlier planning process |
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relevant experience |
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Art Lead on Senior Project, The Art Institute of California, San Francisco,
03/2006-12/2006 ·
Managed an art
team of nine for 2006 Game Art and Design Senior Project Game Level ·
Served as Art
Director through pre-production and production of game level to ensure
consistency of creative direction ·
Delegated and
organized all tasks and art work for the art team ·
Created
timeline and set deadlines throughout progress of art assignments ·
Produced
concept art of characters, weapons, and structures for the design document ·
Modeled and
textured 3d game assets based on concept art produced by the team Game Tester, KOEI Corporation, Burlingame, 04/2004 ·
Acted as a test
user for the game, Samurai Warriors for Playstation 2 ·
Documented
results |
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Skills |
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Technical 3d
modeling, Animation, UV unwrap, Rigging, Camera Setup, Lighting, Level
Design, Interface Design, Storyboarding, Motion Graphics, Image Manipulation,
Web Animation, Sculpture, Character Design, Life Drawing Software Photoshop,
Maya, 3DS Max, Zbrush, Body Paint, Deep Paint, UnrealEd, Flash, Dreamweaver,
Illustrator, InDesign, After Effects, Vegas Video, Microsoft Office (Word,
Excel, PowerPoint, Outlook) Language Fluent in English and
Chinese (Cantonese) |
*Portfolio available at www.ericto.com